Intro to Programming with Godot & GDScript!
Intro to Programming with Godot & GDScript!, Learn the basics of code in the Godot game engine by writing scripts in GDScript.
Course Description
Whether you’re learning how to use the Godot game engine for the first time, you’re used to writing everything in C# and would like to try GDScript, or you’ve never written a single line of code in your life, you’ll learn all of the basics in this course.
We will start by writing our very first script in the Godot Engine using Godot’s native scripting language; GDScript.
Then continue writing many more scripts to explore the following programming concepts and practices:
Constants
Variables
If Statements
Conditions
While Loops
Operators
Arrays
For Loops
Functions
Match Statements
Return Types
Scene Tree
Classes
Inheritance
Abstraction
Encapsulation
Polymorphism
Dictionaries
Debugging
You’ll be learning both the exact words and how to use them; the syntax of the GDScript language, but also ways to structure your scripts to be flexible, easy to use & understand, by following Object-Oriented Programming (OOP) principles.
If you need any help or would like to ask any questions, we have a discord server you can join by clicking on the website link in my profile, where we discuss game development and help each other on problems that might arise.
After Completing this course, you will have general knowledge of how to use the Godot game engine to write and run scripts written in the GDScript language. You’ll be ready to tackle your first game development course that includes scripting.